Tadhg and the Seven Dragons: Story Three
The third story in Michael Radcliff’s series Tadhg and the Seven Dragons takes us to the island of Hawaii where Tadhg must stop Duana, his young friend who has been possesed by the “Other”, and find Greatwing’s relatives. Braving molten lava, Merlin’s traps, and dark tunnels, Tadhg journeys into the depths of the volcano to face the unknown and save his friend. Read more.
Tadhg and the Seven Dragons: Story Two
It has been a year since the giant dragon Greatwing has made contact with eleven-year-old Tadhg. The boy is frantically turning the dragon-shaped pendant over and over—the one Miriam gave him last Halloween—hoping Greatwing will appear like he did the last time. On this stormy night the black tabby cat Dreyfus appears on the windowsill of Tadhg’s bedroom, pawing to be let in. Dreyfus announces that he and Miriam are leaving town and Tadhg must now help the dragons. Of course, Tadhg doesn’t understand the cryptic message, but before he can say anything Dreyfus disappears in a power blackout. The next morning on his way to school he hears thoughts coming from inside his head. Greatwing has arrived to take him on a mission. Tadhg will not make it to school that day and will instead fly with the dragon to land in a patch of heather in the Scottish highlands. The mission: To find Greatwing’s six cousins and be freed from the curse of the Others. Read more.
Tadhg and the Seven Dragons: Story One
It is Halloween and Tadhg and his friend Jayden have been flying his new dragon-shaped kite, one with widespread wings and a long, spiked tail. On their way home to get ready for trick-or-treating, Jayden’s older brother Tavin stomps on the kite and ruins it. Ringing the bell of the home of a scary lady (Jayden) and a “nice” lady (Tadhg) on Halloween night, they are greeted by a pleasant woman named Miriam and her cat Dreyfus. Tadhg feels compelled to tell her about Tavin who steals their treats and teases them about dragons. Concerned, Miriam leaves them to reappear only moments later and gives Tadhg a small amulet “carved in the shape of a green dragon, with a Celtic symbol emblazoned on the wings.” Miriam tells the boys that the dragon on the amulet is Greatwing, a gift from one spellcaster to another. Read more.
The Call of the Dragons
Thunder echoed in the distance as the rain pelted down, the cold, fat drops of water crashing against the traveler’s cloak. Tattered and frayed at the edges, one could tell from a distance the cloak and its owner had seen far better days. Shuffling forward in the darkness, the figure finally reached the doorway of a ramshackle inn at the end of the street. A battered and faded sign hung Read more.